Practical, hands-on training in creating maintainable tests for your game. Available for Unreal, Unity, and Godot, covering the tools already available in your engine. Join a public cohort, or bring the workshop in-house for your studio.
"Even fairly late in the project lifecycle, we were able to hugely improve build health, and are saving hours of dev and tester time every day"
Looking for configuration problems on-disk and scaling with new data
Pragmatically exploring the game from the player's point of view
Rapidly testing gameplay logic in isolation, giving you fast, actionable feedback
Jump-start your team's automation skills with a private workshop, tailored to your project.
Get in touch to schedule a workshop for your team
Four weeks of live, trainer-led teaching, with real practice, feedback and a room full of peers between the sessions.
"We were delighted with the progress made and are keen to leverage the new skills and processes."
Two hours of instructor-led sessions every week, taught live rather than pre-recorded, so you can ask questions as they come up.
Plenty of tests written live in the engine. See the reality of automating real projects, not just theory.
A private server for your cohort: ask questions between sessions, share code, and stay in touch with the group after the course ends.
Recordings and materials shared from every session, and exercises so you can practise on real code. Knowledge that sticks with you.
Your homework is assessed and returned with feedback, and you finish the course with a certificate of completion — useful evidence towards professional development goals.
Join a multi-week cohort and get a strong foundation in test automation in your engine of choice, alongside peers from the games industry.
"The workshop delivers a masterclass in pragmatic testing, moving past theory to focus on high-value coverage and meaningful failures."
Four weeks spent building real, maintainable tests in Unity Test Framework, alongside developers from other studios.
Suitable for both engineers and SDETs, if you meet these prerequisites:
Get in touch for bulk discounts
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Four weeks spent building real, maintainable tests in Unreal's various automation frameworks, alongside developers from other studios.
Suitable for both engineers and SDETs, if you meet these prerequisites:
Get in touch for bulk discounts
secure checkout via Stripe