Practical, hands-on training in creating maintainable tests for your game. Available for Unreal, Unity, and Godot, covering the tools already available in your engine.
"Even fairly late in the project lifecycle, we were able to hugely improve build health, and are saving hours of dev and tester time every day"
Looking for configuration problems on-disk and scaling with new data
Pragmatically exploring the game from the player's point of view
Rapidly testing gameplay logic in isolation, giving you fast, actionable feedback
Choose the workshop that fits your team's schedule and goals, and get it tailored for your studio.
"We were delighted with the progress made and are keen to leverage the new skills and processes."
A fast, focused introduction to test automation for games. Covers the full syllabus in a single intensive day, giving your team the knowledge and confidence to start writing tests immediately.
Also available as a public workshop on select dates — see below
Everything in the crash course, plus time spent working directly on your project. You should end the workshop with tests that can go live directly.
Get in touch to schedule a workshop for your studio
Get a strong foundation in test automation in your enigne of choice, alongside peers from the games industry.
"Automated AF are good at gently steering us back toward best practice, but also pragmatic about giving us the maximum value from our time - as a small team who are also working on every other part of the game."