Test Automation Workshops

Practical, hands-on training in creating maintainable tests for your game. Available for Unreal, Unity, and Godot, covering the tools already available in your engine. Join a public cohort, or bring the workshop in-house for your studio.

"Even fairly late in the project lifecycle, we were able to hugely improve build health, and are saving hours of dev and tester time every day"

What You'll Learn

  • The benefits of test automation for game development
  • The fail-fast-fail-hard mindset, and the benefits it brings even without automation
  • The available tooling in your game engine
  • The three most useful test types and when to use them
  • What types of tests to avoid
  • How to structure good tests to make them readable, maintainable and trustworthy

Asset Tests

Looking for configuration problems on-disk and scaling with new data

Smoke Tests

Pragmatically exploring the game from the player's point of view

Actor Tests

Rapidly testing gameplay logic in isolation, giving you fast, actionable feedback

Private Workshops for Studios

Jump-start your team's automation skills with a private workshop, tailored to your project.

  • 1-day crash course — the full syllabus in a single intensive day, in person or remote
  • 3-day masterclass — the syllabus plus hands-on work on your own project, ending with tests that can go live directly

Get in touch to schedule a workshop for your team

Inside the Cohort

Four weeks of live, trainer-led teaching, with real practice, feedback and a room full of peers between the sessions.

"We were delighted with the progress made and are keen to leverage the new skills and processes."

Live Weekly Sessions

Two hours of instructor-led sessions every week, taught live rather than pre-recorded, so you can ask questions as they come up.

Hands-On Demos

Plenty of tests written live in the engine. See the reality of automating real projects, not just theory.

Private Discord

A private server for your cohort: ask questions between sessions, share code, and stay in touch with the group after the course ends.

Resources & Homework

Recordings and materials shared from every session, and exercises so you can practise on real code. Knowledge that sticks with you.

Assessments & Certification

Your homework is assessed and returned with feedback, and you finish the course with a certificate of completion — useful evidence towards professional development goals.

Upcoming Workshops

Join a multi-week cohort and get a strong foundation in test automation in your engine of choice, alongside peers from the games industry.

"The workshop delivers a masterclass in pragmatic testing, moving past theory to focus on high-value coverage and meaningful failures."

Test Automation for Unity

Four weeks spent building real, maintainable tests in Unity Test Framework, alongside developers from other studios.

  • 6 Oct – 27 Oct 2026 · 4 weekly sessions
  • Tuesdays, 3pm-5pm UTC
  • Remote (Zoom)
  • 8 total seats

Suitable for both engineers and SDETs, if you meet these prerequisites:

  • Familiar with the Unity editor
  • Can program in C#, but not necessarily an expert
  • Familiar with GameObjects, components and prefabs, and how they're used to make gameplay

Get in touch for bulk discounts

Book a seat — £1000

secure checkout via Stripe

Test Automation for Unreal

Four weeks spent building real, maintainable tests in Unreal's various automation frameworks, alongside developers from other studios.

  • 7 Oct – 28 Oct 2026 · 4 weekly sessions
  • Wednesdays, 3pm-5pm UTC
  • Remote (Zoom)
  • 8 total seats

Suitable for both engineers and SDETs, if you meet these prerequisites:

  • Familiar with the Unreal editor
  • Can program in C++, but not necessarily an expert
  • Familiar with blueprints, actors and components, and how they're used to make gameplay

Get in touch for bulk discounts

Book a seat — £1000

secure checkout via Stripe

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