Test Automation Workshops

Practical, hands-on training in creating maintainable tests for your game. Available for Unreal, Unity, and Godot, covering the tools already available in your engine.

"Even fairly late in the project lifecycle, we were able to hugely improve build health, and are saving hours of dev and tester time every day"

What You'll Learn

  • The benefits of test automation for game development
  • The fail-fast-fail-hard mindset, and the benefits it brings even without automation
  • The available tooling in your game engine
  • The three most useful test types and when to use them
  • What types of tests to avoid
  • How to structure good tests to make them readable, maintainable and trustworthy

Asset Tests

Looking for configuration problems on-disk and scaling with new data

Smoke Tests

Pragmatically exploring the game from the player's point of view

Actor Tests

Rapidly testing gameplay logic in isolation, giving you fast, actionable feedback

Flexible Formats

Choose the workshop that fits your team's schedule and goals, and get it tailored for your studio.

"​We were delighted with the progress made and are keen to leverage the new skills and processes."

1-Day Crash Course

A fast, focused introduction to test automation for games. Covers the full syllabus in a single intensive day, giving your team the knowledge and confidence to start writing tests immediately.

  • Full syllabus covered in one day
  • In-person or remote
  • Ideal for teams who want to hit the ground running

Also available as a public workshop on select dates — see below

3-Day Masterclass

Everything in the crash course, plus time spent working directly on your project. You should end the workshop with tests that can go live directly.

  • Full syllabus plus hands-on implementation
  • Leave with real, production-ready tests
  • 6 half-day mornings (one per week, remote) or 3 intensive in-person days

Get in touch to schedule a workshop for your studio

Public Workshops

Get a strong foundation in test automation in your enigne of choice, alongside peers from the games industry.

"Automated AF are good at gently steering us back toward best practice, but also pragmatic about giving us the maximum value from our time - as a small team who are also working on every other part of the game."